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・ Chris Sloan
・ Chris Small
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・ Chris Smith (Australian footballer)
・ Chris Smith (basketball, born 1939)
・ Chris Smith (basketball, born 1970)
・ Chris Smith (basketball, born 1987)
・ Chris Smith (broadcaster)
・ Chris Smith (Canadian football)
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・ Chris Smith (cricketer, born 1958)
・ Chris Smith (cricketer, born 1973)
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Chris Sawyer
・ Chris Sawyer's Locomotion
・ Chris Saxman
・ Chris Scalena
・ Chris Scalzo
・ Chris Scanlon
・ Chris Scannell
・ Chris Scarre
・ Chris Scelfo
・ Chris Schacht
・ Chris Schenkel
・ Chris Schille
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・ Chris Schlachter
・ Chris Schlarb


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Chris Sawyer : ウィキペディア英語版
Chris Sawyer

Chris Sawyer is a Scottish video game developer who is best known for designing and programming ''Transport Tycoon'' and the ''RollerCoaster Tycoon'' series. He is the founder of 31X, a mobile game development company.
==Career==
Sawyer first entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer, and then the Amstrad CPC series home computer. Some of these were published by Ariolasoft, ''Sepulcri Scelerati'' and ''Ziggurat''. The former was a rare instance of a game being accepted by a publisher when it was already nearing completion.
From 1988 to 1993, Sawyer worked on DOS conversions of Amiga games and was involved in many projects, including ''Virus'', ''Conqueror'', ''Campaign'', ''Birds of Prey'', ''Dino Dini's Goal'' and ''Frontier: Elite II''. He also contributed to the DOS version of ''Elite Plus''.
Sawyer's first management simulation game, ''Transport Tycoon'', was released by MicroProse in 1994 and became a classic of the tycoon series of games. A year later, he improved and extended the game, giving it the title ''Transport Tycoon Deluxe''. Sawyer immediately sought to create a sequel. However, while still working on the basic game engine, Sawyer developed an interest in roller coasters, and changed the project into what would become ''RollerCoaster Tycoon'', originally called ''White Knuckle'' before release.〔("10 things you (probably) never knew about Chris Sawyer's Tycoon games..." ) from Chris Sawyer Software Development website〕 After creating ''RollerCoaster Tycoon'', he resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create ''RollerCoaster Tycoon 2''. Upon completing that project, he resumed his work on the ''Transport Tycoon'' sequel, finally releasing it in 2004 as ''Chris Sawyer's Locomotion''.
Sawyer also served as a consultant for Atari in the development of ''RollerCoaster Tycoon 3''. In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.〔("Sawyer Sues Atari Over ''Roller Coaster Tycoon'' Royalties" ) from ''Gamasutra'' (November 8, 2005)〕 Sawyer and Atari settled out of court for an undisclosed amount in February 2008.〔("Sawyer settles Atari suit" ) from ''Develop (magazine)'' (February 5, 2008)〕
Sawyer wrote most of his games in x86 assembly language,〔(Chris Sawyer Software Development Frequently Asked Questions )〕 using only the services of freelance artist Simon Foster and musician Allister Brimble as needed.
In 2010, Sawyer founded 31X, a video game developer focused on mobile games. He created the company specifically to develop ''Transport Tycoon'' for iOS and Android.〔 Jacqui Lyons serves as the company's executive producer.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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